Resume

Phone :

+1-971-395-9118

Email :

adamdugan6@gmail.com

LinkedIn :

https://www.linkedin.com/in/adam-dugan-918722217/

I am a Unity and C# software engineer with experience as the creator and co-founder of Language Lab, an AI backed virtual reality language education platform. I have experience in all manors of development from AI to multiplayer and UI/UX design and much more. I have released two applications on Oculus App Lab and one on Steam.

GitHub :

https://github.com/adamofeden

Professional Experience

Unity and C# Engineer

Language Lab

Key Qualifications and Responsibilities

  • Used C# and Unity to create an innovative virtual reality language education platform that has over 18,000 users in 120 countries and is ranked in the top 5 VR language education platforms in the world 
  • Worked with a non-technical cofounder to plan the scope, cost, and development time of the project. Single-handedly built a working demo within 30 days of original idea proposal 
  • Gained experience using both OpenGL and Vulkan. 
  • Used a wide range of design tools and skills to create a coherent, comfortable, and attractive virtual world 
  • Used C# to create a recursive algorithm that can generate over 1,000 hours’ worth of meaningful language education content 
  • Used Photon to implement multiplayer. 
  • Used blender to create and animate character models. 
  • Integrated Unity with PlayFab to collect JSON player data in real time and to create leaderboards and virtual currencies 
  • Synced Unity with Microsoft Azure to access powerful cloud scripts and large language databases 
  • Ported the app to Oculus Quest headsets, Pico Neo 3, Pico 4, SteamVR, and Nolo virtual reality headsets 
  • Setup in-app purchasing across all devices resulting in immediate revenue 
  • Sourced, hired, and managed an international team of developers to design, assess, and adapt to a growing user base 

2021 - 2024

Unity and C# Engineer

Llama Labs

Key Qualifications and Responsibilities

  • Used C# and Unity to create a medieval Robin Hood style game for Oculus Quest 1 and 2 that has over 5,000 users 
  • Used C#, Unity NavMesh and Raycast to create a state machine for NPC guards that are able to patrol and chase the player when spotted 
  • Used Unity Profiler, occlusion culling, and light baking to improve performance on standalone devices’ slow computation speed 
  • Used Unity’s XR Interaction Toolkit with AutoHand to create an immersive experience within the virtual world 
  • Completed the project from start to finish within a 6-month period 

 

2019 - 2021

SKILLS & EXPERTISE

Virtual reality app development

  • Created and successfully launched two apps on Oculus App Lab and one on steam. 

Data management

  • Set up and designed data collection systems using Microsoft PlayFab.

  • Frequently use Microsoft Azure for storing masses of audio libraries.

  • Avid user of GitHub.

Computer Science

  • Building a machine learning image recognition neural network in my free time.

Research

  • Always pursuing new knowledge and acquiring new skills.

UI/UX

  • Professional quality user interface design and implementation.